Monday, 18 March 2013
Theme music
http://www.youtube.com/watch?v=PSCqCMy8c1A original
http://www.youtube.com/watch?v=uf6MMrqKPuo edited for softer muffled effect
Sunday, 17 March 2013
Thursday, 14 March 2013
Monday, 11 March 2013
Friday, 8 March 2013
Thursday, 7 March 2013
Blood Alpha decals
Some decals hand painted in photoshop, very basic and rough, solid color values for now, will probaly give them some texture and realism later near the end.
HUD Progress
First build of hud in progress.
HUD not running in UDK, this is just a photoshop of the hud in place for visual mock up. still running into problems with getting the unreal script sorted out to implement it fully in UDK with funtionality
Sunday, 3 March 2013
Final AI!
Friday, 1 March 2013
Ice Cave progress
All using static meshes for now, some meshed not smoothed here, just a UDK import and test for scale. figured that it may be a good idea to use landscape in UDK for the floor of the ice cave instead of static meshes, as here the floor meshes are not undulated yet, i havent gotten around to it, i think it would be definitely easier and save time with landscape. and time is of the essence now.
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