final year major project survival horror game - Absolute Zero
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Friday, 3 May 2013
Lens flares on lights Development.
Textures developed for lens flares, this screens are shown with the lens flare textures overlayed to demonstrate how they would look before they are put into UDK.
absolute Zero trailer intro scene (work in progress)
Lighting rework and smoke effects
Thursday, 2 May 2013
applying post process chain to the scene
without post processing chain
slight blue tint to the scene
cutscenes
sequence, pipe trail cutscene
cutscene showing lab door opening
blocked path cutscene
Trailer story concept
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