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Sunday, 10 February 2013

Modular asset textures

Modular walls for the medical and experimentation labs, floor for these abs will likely be a BSP brush in UDK with a tiling texture and same for the roof though its not going to flat like the floor. the roof though will also have some assets in place to create detail such as vents, light fixtures, wiring etc








Alpha texture of blood and writing made onto a single plane that can be used as decals in level, also a photoshopped smoke effect on the vent shafts to show what it would look like if i were to put particle effect in UDK.



Friday, 8 February 2013

seperator curtain


lab room autopsy seperator curtain

Rough textures for modular assets

 simple rusted metallic white panel texture for the walls for the facility, keeping it simple and not going into much detail due because deadlines are looming and dont have time to really be messing around with perfecting this kinda of stuff until maybe the end when we may have time spare, so this level of detail will do for now, it looks acceptable to show the texture scheme.

Monday, 4 February 2013

Lab_Assets

Biohazard Waste Shute


gurneys

lab so far

A2 Safty cabinets and testing area


Preservation area


Tissue testing area


U shaped workspace

Thursday, 24 January 2013

Lights, pipes and keycards

A selection of lighting and piping assets for the level, the piping includes a grimy brown, dar ksteel and copper, these also all have a curved section design for them so complex weaving piping can be created to lead players certain ways, the lighting will come from this set among other assets, and a key card asset to control doorways passing.