Sunday, 3 March 2013
Final AI!
Friday, 1 March 2013
Ice Cave progress
All using static meshes for now, some meshed not smoothed here, just a UDK import and test for scale. figured that it may be a good idea to use landscape in UDK for the floor of the ice cave instead of static meshes, as here the floor meshes are not undulated yet, i havent gotten around to it, i think it would be definitely easier and save time with landscape. and time is of the essence now.
Thursday, 28 February 2013
Monday, 25 February 2013
Friday, 22 February 2013
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