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Sunday, 3 March 2013

Final AI!

MWHAHAHA taste the wrath of the killer creature Ai, with random patrolling, a fall off range so the player can out run him, two speed settings lurking(walking) and chasing(running) also patrols to noise if heard so even if the player is behind walls it can patrol to it's location by choice, just awaiting the enemy model and animations now.

Friday, 1 March 2013

Ice Cave progress

All using static meshes for now,  some meshed not smoothed here, just a UDK import and test for scale. figured that it may be a good idea to use landscape in UDK for the floor of the ice cave instead of static meshes, as here the floor meshes are not undulated yet, i havent gotten around to it, i think it would be definitely easier and save time with landscape. and time is of the essence now.