types of fear.
1) shock - where something or someone jumps out at the player and startle them, or a sudden loud noise.
2) paranoia - making the player seemed uneasy about their surroundings, can also cross over into real life as noises round their house may make them feel like something is there.
3) dread - creates suspense and feeling that something bad is going to happen, like a sense that walking into a certain room is going to trigger something bad but not sure what.
using this information will prove beneficial to creating the scary factor of my game. trying to use all 3 of them together should definitely make for great design.
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