Adam's log: the group had discussed in detail the layouts and pattern of our level, we had decided on a beginning with a chilling feel to it, the first image you will clearly see a cavern breached by the unfortunate protagonist in terrible events leaving him and his team in a lite up ice cavern, this is where the hero will be presented his first weapon and other items to help him from left over items from his now taken comrades, the paths forward is hinted by blood trails which will advance to a certain point (following his taken comrades) in the second image you can already see a transition of colour, this was by design, the caverns get darker as the outsides light becomes to far to see, here in the following cavern you see signs of some sort of facility, not to mention the screaming of your comrades and the silhouettes of horrifying events making the player realize what he's getting into here.
The final image and the end of this cavern of the level starting area will still be on the trail of blood but even more of the facility becomes clear to you but amongst this there is a strange scuttling noise and even a glimpse of a being crawling in the darkness, intriguing and pulling forward the inquisitive minds of players only to horrify them later, as you can see we have tried to play with lighting within these areas creating interesting environments and a mysterious theme.
This area along with the rest of the level will be the tutorial of our game and will teach the player all he will need to know through events that will take place.
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