Aswell as the ice material for the caverns i neded to come up with a material for the interior which would be more transparent. i could just use the same one but the ice cavern material isnt transparent, and making it so causes a few visual defects in the realistic look of the ice cavern. sub surface scattering will likely be added to the cavern material to give it the transparent look it needs with a inner glow, but for the interior facility this 2nd material is what im going for. it is based off the original with some added tweaks such as transparency and camera vector distortion to simulate refraction of light from the objects behind/underneath.
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