Modular walls for the medical and experimentation labs, floor for these abs will likely be a BSP brush in UDK with a tiling texture and same for the roof though its not going to flat like the floor. the roof though will also have some assets in place to create detail such as vents, light fixtures, wiring etc
Alpha texture of blood and writing made onto a single plane that can be used as decals in level, also a photoshopped smoke effect on the vent shafts to show what it would look like if i were to put particle effect in UDK.
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