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Friday, 12 October 2012

Monday, 8 October 2012

Development entry

Adam's log, our theme took a very generic path from the start, to change things up I therew in a few
ideas and themes such as a frozen antartic realm to base the game on, how ever we wanted to stay on a path which included facilities that scary people in general such as prisons, hospitals and so on.
 
 
 
as an extra I created some silhouette designs to begin sculpting a view of the enemys and their forms, we wish to display a terriffying vision that is quick to establish as foe.
 



Reference image edit

Luke here, took Al's advice and over the weekend and did some editing work to a few reference images I found looking about. Tried to give the images a decayed look, as the level is going to be designed as an abandoned building. I'll also post with original images so you can see the difference (originals on the left, edits on the right)







Wednesday, 3 October 2012

Cells of the despaired...

a very rough 10-15min value and color painting of one of the patients ward corridors, the very quick and rough nature is a technique i recently started to help see if the idea and design has the correct feel and style, if so i will take the painting using it as a base and produce a more detailed line drawing which then i will further render.


the painting shows roughly a row of wooden doors on the left in which one of them is broken and a few missing, the windows on the right smashed with no glass left leaving the moonlight shining through. the hole down the whole middle is an exposed under section of aquaduct which is in ruins, bricks and cement crumbling all round the edges. the roof is aligned with empty rusty florescent light fixtures.


Tortured presence...

Creature design, 'the tortured child' a physical and ethereal (ghost) 




Ghostly purification...

Creature design, 'the ghost purifiers' 



Tuesday, 2 October 2012

Twisted inspiration...


Moodboard showing similar art style and design direction for creatures/enemies.