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Friday, 16 November 2012

Lighing

Trying to get the look and feel of the lighting right, i spent alot of time with trial and error to get the lights looking acceptable for our horror game, i wanted the lights to be fairly bright but also leave dark shadowed areas, that have dim ambience so players can just about make out shapes in the darkness. for some lights like in the ice cave a little bloom i thought looked realistic because of the misty look the cave will have and the light shafts would be seen through the mist.


I have a flickering spotlight in place for the center of the room to create a more horror feel and because the facility is worn and torn the lights are going to be a bit glitchy so flickering lights not only add a boost to the horror factor but also the realism of the facility.



The textures in place here (apart from the ice cavern) are UDK's stock textures that i used to give the room a feel with the lighting set-up, the textures looked worn and grundgy so it suited the horror feel nicely, the whole scene helps get a good feel across early on how the lighting and level will look.




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