final year major project survival horror game - Absolute Zero

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Friday, 12 October 2012

Prison beds
 



Posted by Liam Cuthbert at 06:59
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  • ▼  2012 (62)
    • ►  December (4)
    • ►  November (27)
    • ▼  October (28)
      • Some more iterations on the title design.
      • New blockout.
      • Concept development
      • New map redesign.
      • Facility architecture design ideas.
      • Weapon progress   Weapon in weapon factory   ...
      • Adam's log: from the development fellow team mat...
      • Enemy development idea's
      • Flashlight mechanics
      • Rough white box blockout
      • Blood messages example. the messages can be alrea...
      • Level beginnings (caverns)
      • Game title and design...
      • level map plan
      • arctic research
      • Ideas for words, phrases that could be written on ...
      • Rough value concept of prison cell entrance to ce...
      • Character Development - Luke
      • Corridor Holding cells. needs some modifacatio...
      • Wheelchairs  
      • Prison beds  
      • assets
      • Development entry
      • Reference image edit
      • Cells of the despaired...
      • Tortured presence...
      • Ghostly purification...
      • Twisted inspiration...
    • ►  September (3)

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