final year major project survival horror game - Absolute Zero

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Friday, 16 November 2012

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Posted by Liam Cuthbert at 05:50
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      • lab assets
      • menu iterations
      • preservation tank with bubbles
      • Example build with using modularity.
      • Modular assets
      • interesting effect
      • Asset development
      • Onwards and ...somewhere.
      • Early Texture Tests
      • Level concept development
      • First run through, testing for lighting and sound.
      • intro screen
      • ice axe research
      • ...
      • Sound
      • Lighing
      • Weapon development
      • stances and swings
      • torch research
      • Asset development
      • Ice Material improved
      • Humanoid design
      • folder_setup
      • weapon_test_video
      • Ice material creation
      • The journey continues
      • Re-design
    • ►  October (28)
    • ►  September (3)

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