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Sunday 25 November 2012

Onwards and ...somewhere.


Idea's of the enemy A.I and mechanics have now become an area of interest so to begin the visions of each enemy will be different, the ghosts will have a full 360 alert when stepping within the interest zone in which it is alerted and slowly progresses towards your position if it is truly an enemy, to tell friends from foe the idea fo a colour code has been thrown in which n alert will alter it to 1 of 3 colours red = enemy, green = devious (trickster, possibly a bit of both), blue signals friend although a ghost will instantly know you around it a mutant/native creature will not, it will have a narrow line of sight so it makes it easy to pass them by but not too easy, push onwards into the danger zone (red) and it will instantly know you are there in this case the player can run of fight.

below a concept of the ghost beings and it's enraged face.

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