final year major project survival horror game - Absolute Zero

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Thursday, 1 November 2012

Ice material creation

Ice material made from normal, speculra and the diffuse layed over the top. the specular and normal mpa was created from the diffuse texture.






Posted by Liam Cuthbert at 17:55
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Blog Archive

  • ►  2013 (68)
    • ►  May (6)
    • ►  April (17)
    • ►  March (12)
    • ►  February (17)
    • ►  January (16)
  • ▼  2012 (62)
    • ►  December (4)
    • ▼  November (27)
      • lab assets
      • menu iterations
      • preservation tank with bubbles
      • Example build with using modularity.
      • Modular assets
      • interesting effect
      • Asset development
      • Onwards and ...somewhere.
      • Early Texture Tests
      • Level concept development
      • First run through, testing for lighting and sound.
      • intro screen
      • ice axe research
      • ...
      • Sound
      • Lighing
      • Weapon development
      • stances and swings
      • torch research
      • Asset development
      • Ice Material improved
      • Humanoid design
      • folder_setup
      • weapon_test_video
      • Ice material creation
      • The journey continues
      • Re-design
    • ►  October (28)
    • ►  September (3)

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