final year major project survival horror game - Absolute Zero

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Thursday, 22 November 2012

First run through, testing for lighting and sound.

First run through of level with basic sound in place and lighting in first room. alot to change as of yet, everything still needs working on.


Posted by Liam Cuthbert at 04:40
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  • ►  2013 (68)
    • ►  May (6)
    • ►  April (17)
    • ►  March (12)
    • ►  February (17)
    • ►  January (16)
  • ▼  2012 (62)
    • ►  December (4)
    • ▼  November (27)
      • lab assets
      • menu iterations
      • preservation tank with bubbles
      • Example build with using modularity.
      • Modular assets
      • interesting effect
      • Asset development
      • Onwards and ...somewhere.
      • Early Texture Tests
      • Level concept development
      • First run through, testing for lighting and sound.
      • intro screen
      • ice axe research
      • ...
      • Sound
      • Lighing
      • Weapon development
      • stances and swings
      • torch research
      • Asset development
      • Ice Material improved
      • Humanoid design
      • folder_setup
      • weapon_test_video
      • Ice material creation
      • The journey continues
      • Re-design
    • ►  October (28)
    • ►  September (3)

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