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Friday 16 November 2012

Sound

I looked into getting basic sound into the game as a horror game it is going to be an important factor. this here is just a very basic sound cue which loops once and has been set-up in kismet as a trigger event in which the player will trigger by walking into the volume. also i added a ambient looping sound to the ice cavern which attenuates as you leave and enter the facility, its a soft wind to give the ice cavern a more cold feel, also the cave will be much more vastly open in the final build so the open space creates these soft wind effects.


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